Author |
Thread Statistics | Show CCP posts - 48 post(s) |

Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
156
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Posted - 2013.05.09 03:37:00 -
[1] - Quote
Please do not take ship distances out of the probing window, it is absolutely necessary for fleet PVP to determine which ship you are warping your fleet to when you get a 100% probe scan off. If you take out the distance column you're basically telling us to play russian roulette with our fleets. Confederation of xXPIZZAXx CEO Watch PIZZA Videos http://www.youtube.com/user/LunchSquad |

Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
156
|
Posted - 2013.05.09 16:03:00 -
[2] - Quote
Powers Sa wrote:Junko Sideswipe wrote:Please do not take ship distances out of the probing window, it is absolutely necessary for fleet PVP to determine which ship you are warping your fleet to when you get a 100% probe scan off. If you take out the distance column you're basically telling us to play russian roulette with our fleets. Yes this breaks 50% of pizza's gameplay (bombing). All the other whining by wormhole residents is glorious. RIP carebears.
Sure, it's absolutely necessary for bombing to be successful; however this affects any FC that uses probes in an engagement, which is fairly common. This is a huge nerf and complete lack of understanding the complexities of fleet vs fleet combat. Confederation of xXPIZZAXx CEO Watch PIZZA Videos http://www.youtube.com/user/LunchSquad |

Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
164
|
Posted - 2013.05.14 15:34:00 -
[3] - Quote
The new build still doesn't have short range ship distances listed, as my corp director Capqu just posted. Also a multitude of other problems, like having to bookmark ships on grid before you warp to them.
Apparently we're not getting the message across regarding combat probing, so I drew a picture to show you exactly what we're talking about and why it's absolutely the wrong idea to remove close range probe distances.
http://i.imgur.com/SfBhdl7.gif Confederation of xXPIZZAXx CEO Watch PIZZA Videos http://www.youtube.com/user/LunchSquad |

Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
165
|
Posted - 2013.05.14 16:54:00 -
[4] - Quote
I spent like an hour drawing this other picture of how probing and bombing work together, but was informed that you probably won't look/read at hardly any of it.
So I'd like to just say that if we can't figure out what we're warping to and coordinate our probing between the bombers and the dictor, there's really no more effective tactics to bomb fleets with. Unless you're going to give us the ability to warp to ships past 150km on the overview. Confederation of xXPIZZAXx CEO Watch PIZZA Videos http://www.youtube.com/user/LunchSquad |

Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
170
|
Posted - 2013.05.17 00:52:00 -
[5] - Quote
Thanks for putting all the stuff you took out back in, but I still can't right click warp to 100% probed ships on grid.
http://i.imgur.com/2FkIDvD.jpg Confederation of xXPIZZAXx CEO Watch PIZZA Videos http://www.youtube.com/user/LunchSquad |
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